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Eric Geusz
Eric Geusz
Software Engineer & Artist
San Francisco, United States of America

Summary

Instagram: https://www.instagram.com/spacegooose/
I have always had a huge passion for drawing and designing things since my childhood days of hot glue and legos. I have a degree in Computer Science with a minor in film and digital media and I have formal training in 3D, Animation and Compositing.

Although I am a software engineer by day, by night I am a freelance digital artist, always working, and pushing myself to improve. I consider myself a generalist, although I have been moving more into illustration and concept art recently.

Skills

Concept ArtDigital PaintingWeb Design3D ModelingDrawingVehicle ModelingProgrammingSoftware Development

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
LightWave 3D
LightWave 3D
Maya
Maya
Modo
Modo
Nuke
Nuke
Photoshop
Photoshop
Pencil and Paper
Pencil and Paper
OpenGL
OpenGL

Reel

Experience

  • Software Engineer at Northrop Grumman
    Albuquerque, United States of America
    August 2015 - Present

    -Build custom training software and innovative web-application prototypes for customers.

    -Build training games and sims using Unity and C#

    -Maintain and update legacy applications.

    -Project Lead on large web application using Angular, Node and WebGL

    -Tools: JavaScript, WebGL, Angular, Node, Meteor, Mongo, Neo4j, MySQL, Python, and Actionscript.

  • Technical Manager at Social Media Work Group - UNM School of Art and Art History
    Albuquerque, United States of America
    September 2010 - Present

    -Program and Construct public art installations focusing on Innovation, Interactivity and Sustainability displayed at COP21, SIGGRAPH Asia 2014, ISEA2013, ISEA2012, the Albuquerque Balloon Fiesta and in cities such as Paris, Zagreb, Hong Kong, New York, Sydney, and Philadelphia.

    -Leverage new and diverse technologies such as Arduino, Raspberry Pi, Android, OpenGL, OpenCV and Node JS, to create robust and reusable project platforms.

    -Present and teach at K-12 science academies and camps to get students interested in art, science, and technology.

    -Manager duties include overseeing project components, and facilitating other group members’ tasks and needs.

  • Student Laboratory Assistant, at UNM Health Sciences Center
    Albuquerque, United States of America
    May 2013 - August 2014

    -Model, UV map, texture, rig, animate, and render technically accurate 3D animations for the education, including topics such as cellular biology, and Confocal Laser Scanning Microscopy.

  • VFX Intern at Pivot VFX
    Albuquerque, United States of America
    January 2012 - May 2012

    -Texture, light, and composite shots for amusement park ride film using Maya

    -Convert composites for client workflow, from Nuke to AfterEffects