I have always had a huge passion for drawing and designing things since my childhood days of hot glue and legos. I have a degree in Computer Science with a minor in film and digital media and I have formal training in 3D, Animation and Compositing.
Although I am a software engineer by day, by night I am a freelance digital artist, always working, and pushing myself to improve. I consider myself a generalist, although I have been moving more into illustration and concept art recently.
-Build custom training software and innovative web-application prototypes for customers.
-Build training games and sims using Unity and C#
-Maintain and update legacy applications.
-Project Lead on large web application using Angular, Node and WebGL
-Program and Construct public art installations focusing on Innovation, Interactivity and Sustainability displayed at COP21, SIGGRAPH Asia 2014, ISEA2013, ISEA2012, the Albuquerque Balloon Fiesta and in cities such as Paris, Zagreb, Hong Kong, New York, Sydney, and Philadelphia.
-Leverage new and diverse technologies such as Arduino, Raspberry Pi, Android, OpenGL, OpenCV and Node JS, to create robust and reusable project platforms.
-Present and teach at K-12 science academies and camps to get students interested in art, science, and technology.
-Manager duties include overseeing project components, and facilitating other group members’ tasks and needs.
-Model, UV map, texture, rig, animate, and render technically accurate 3D animations for the education, including topics such as cellular biology, and Confocal Laser Scanning Microscopy.
-Texture, light, and composite shots for amusement park ride film using Maya
-Convert composites for client workflow, from Nuke to AfterEffects